Minecraft & Gamification

Now I am not a gaming person but for skills of the future I have decided for my own personal development, that my aims for the coming 12- 24 months are to engage in gaming environments (Minecraft to start) and also learn some basic coding skills. Hopefully you find these resources useful when starting out, if you know of any others please post them in the comment section at the bottom of this post. When I somehow find some spare time to commence coding I will create a post with links to any of the resources I have used (I aim to learn using open access resources so it will all be free).

For those in school education, there is also a Minecraft Education edition that promotes an online world with collaboration and problem-solving in an immersive environment.

Keywords; gaming, immersive, problem-solving, collaboration, Minecraft.

Resources

DigMinecraft (2017) Getting started in Minecraft.

Minecraft (2017) Minecraft Official Site.

Minecraft Education Edition (2017) What is Minecraft Education.

Wikipedia (2017) Minecraft.

Team Emergency Assessment Measure (TEAM)

Purpose

Development of a tool to measure teamwork performance in medical emergencies (TEAM measurement tool).

Background

The focus in healthcare on the importance of patient safety and developing safer healthcare systems. Reducing preventable errors in healthcare requires a culture of change. Errors are multi-factorial, but can be attributed to technical and non-technical skills as well as organisational issues. “The determinants of effective team performance include technical and nontechnical skills such as leadership and teamwork” (Cooper et al., 2010).

Key Performance Factors

  • Leadership skills
  • Team performance
  • Technical Skills
  • Task management
  • Non technical skills
  • Communication
  • Situational awareness
  • Environmental awareness

Findings

Study findings from the primary study found “TEAM was found to be a valid and reliable instrument and should be a useful addition to clinicians’ tool set for the measurement of teamwork during medical emergencies. Further evaluation of the instrument is warranted to fully determine its psychometric properties”.

Keywords: teamwork; situational awareness; training; debriefing; human factors.

References

Cooper, S. J., & Cant, R. P. (2014). Measuring non-technical skills of medical emergency teams: an update on the validity and reliability of the Team Emergency Assessment Measure. Resuscitation, 85(1), 31-33.

Cooper, S., Cant, R., Porter, J., Sellick, K., Somers, G., Kinsman, L., & Nestel, D. (2010). Rating medical emergency teamwork performance: development of the Team Emergency Assessment Measure (TEAM). Resuscitation, 81(4), 446-452.

Monash University (2017) TEAM.

Monash University (2017) TEAM measurement tool.

Workplace Training: Informal Learning?

Workplaces as Centres of Inquiry

Workplace learning and experiences are often seen as informal and subsequently ‘informal learning’ occurs. Billet (2002) states that an educational workplace pedagogy exists, and that learning does not just occur in schools and higher education. Workplace education delivers structured goal-directed activities and work practice relevancy so this ‘informal’ tag is actually incorrect. Learning is deemed as being “interdependent between the individual and the social practice” (Billet, 2002). This structuring of learning experiences is shaped and directed towards sustaining the continuity of current practice.

“Workplace practices and affordances, are dynamic, as their tasks, goals, interactions, participants and relations are likely to be constantly changing” (Billet, 2002, pg. 64).

Learning through work, and the participation and engagement in the social practice is an essential aspect. Just think of the importance of role modelling to set the culture of your workplace environment. Vocational learning is often considered of lower quality than education provided by educational institutions, but with current lifelong learning policies, the role of workplace learning is essential. Workplace participation and sustaining practice are required for positive learning experiences and outcomes. Workplace training can vary between ad-hoc to over structured teaching, which have contributed to some of the negative terms for workplace learning. If we think of the learners motivation to learning, there will likely be a difference in the learners level of engagement of learning in those opportunities chosen by the individual to that of enforced learning (such as mandatory training). Just think to the last time you went to an education event of your choice and compare to one you were ‘encouraged’ to attend, likely you experienced very different motivators. The workplace will have more mandatory training requirements so enthusiasm is likely to be low for such training, as the educator you will need to find a way to make the training meaningful for the participants.

Pathways of learning activities as part of a constructivist approach for skill development are approaches in contemporary work settings. Mentoring and apprenticeships are important learning pathways to navigate workplace practices and learn from experienced practitioners, again part of the social learning experience. Continuity of social practices and the opportunities of unintended learning is a product of these mentorship experiences in the work setting.

Relevancy in Nursing 

Nurse training is forever looking for the right balance between providing higher education and workplace experience for nurse training. Finding the perfect mix of theoretical with the hands on learning experience in the actual clinical setting is the overall aim. The mentor model is an essential part of nurse training in providing learning in the workplace setting. Workplace education is commonly more hands on and has a practical focus, combining theoretical and clinical. With simulation increasingly part of formal educational approaches to nurse training, a more hands on experiential learning approach is being embraced over the traditional ‘sage on the stage’ lecture approach. The multi-disciplinary teamwork and bonding that can occur in workplace training is vital as part of building a positive team culture.

Educator Program Aims

  • Professional growth and change (transformative practice).
  • Personal Change- Reorientation of values of attitudes.
  • Self-esteem linked to workplace confidence.
  • Teamwork and community of practice.

References

Billett, S. (2002). Critiquing workplace learning discourses: participation and continuity at work. Studies in the Education of Adults, 34(1), 56-67.

Harteis, C. & Billett, S. (2008). The workplace as learning environment: Introduction

Debriefing in Simulation Based Learning

Simulation in healthcare is a vital part of the educational approach to learning. For the adult learner this provides problem-centred, relevant and hands-on training (active participation) where past experiences are valued. Simulation training is part of an experiential learning educational approach (Rudolph et al, 2007; Fanning & Gaba, 2007).

So you have your training planned, with level of fidelity, equipment, instructor/s, learning objectives all organised? The next part is to review the breakdown of the session and ask yourself, ‘have I left enough time for the debrief at the end? Instead of leaving a hurried 10 mins at the end of the session, the structure should be more a 50:50 simulation to debrief time frame. The debrief is just as, maybe actually more important for learning and development to take place. Evidence for simulation skill training states that the learning effect maybe lasts 6-12 months (possibly even only 3 months) and should then be repeated, which does question the value of yearly competency training.

The human factors aspect of simulation training provide the task training but the debrief then allows meaning and sense from the training itself, with the adult learner moving towards the key learning objectives and adjusts their performance and actions (Rudolph et al, 2007). Across healthcare and emergency services (including armed forces) the use of critical incident stress debriefing has been formulated to provide a review of facts and perceptions to allow recovery from stress after a traumatic event. In essence the debrief is the reflective practice, and where the learning and development actually occurs.

Debriefing with Good Judgement by Rudolph et al (2007) 

  • Theory of using reflective practice for self-scrutiny.
  • Create a safe, yet challenging environment.
  • The sweet point on the stress curve to challenge the participant but not to breaking point.
  • Environment of trust.
  • Safe environment to make mistakes- this is where the educator can really try to understand the ‘framing’ of the situation from the learners perspective and then provide clarifying education to then eradicate the previous error. Its not a shame and blame situation.
  • Allow the difficult discussions to be discussed, critical judgements are valued as long as the discussion is respectful (advocacy and inquiry approach). This is important in healthcare training to be direct about critical errors observed to then eradicate.
  • Both instructors and participants views are valued in the discussion phases.

advocacy-inquiry

Summary

Rudolph et al (2007) describe the debrief as the ‘heart and soul’ of the simulation experience, so we really need to ensure we follow the debrief with good judgement principles.

References: 

Rudolph, J. W., Simon, R., Rivard, P., Dufresne, R. L., & Raemer, D. B. (2007). Debriefing with good judgment: combining rigorous feedback with genuine inquiry. Anesthesiology Clinics, 25(2), 361-376.

Fanning, R. M., & Gaba, D. M. (2007). The role of debriefing in simulation-based learning. Simulation in healthcare, 2(2), 115-125.

Thanks to Chris ‘LITFL‘ Nickson for guiding to these simulation resources.