Eye Gazing

Do we interact and engage with our phones more than we do with our fellow humans? Interesting question, and this is where eye gazing comes in to remind us of the connection and interactions we make though our eyes. These are important questions as we spend our lives connected through work and play in an online world and in particular social media platforms. As the real world becomes entwined with virtual reality and robots, what will our lives look like in the future and how will humans connect? If technology increases in healthcare, what will the nurse-patient relationship look like?

Keywords: Trust, connection, healing, bonding, sacred, relaxing, spiritual.

Where Has Human Connection Gone?

 

Eye Gazing With Strangers

 

Resources

Kajimura, S., & Nomura, M. (2016). When we cannot speak: Eye contact disrupts resources available to cognitive control processes during verb generation. Cognition157, 352-357.  [abstract]

Nursing Education Network. (2018). Meet The Avatars: Virtual Reality and Virtual Humans.

SBS. (2018). Look Me In The Eye.

The Rise of eSports

eSports 

Moving from the bedroom to filling out stadiums, welcome to eSports. Think this is just a hobby? Think again. With increasing sponsorship and media interest, this a rising sporting extravaganza. Take a read of this great review on the atmosphere and experience attending an eSports event by MishManners.

A little About eSports 

FIFA Interactive World Cup

 

The following is a list of eSports resources and tournaments.

ESPN. (2018). eSports.

FIFA.com (2018). FIFA eWorld Cup 2018.

MishManners. (2018). Australia takes Esports to the Next Level. Hackathon Queen.

Red Bull eSports. (2018). eSports.

Wikipedia. (2018). eSports.

Wikipedia. (2018). Lists of eSports leagues and tournaments.

From the Premier League, Manchester City and West Ham United have signed up an eSports player as member of their squad to represent them in eSports competitions.

 

The Celebrity Millionaires of Competitive Gaming

 

Resus Days

Practice Saving Lives While Playing a Game

Resus Days is a resuscitation game to help healthcare professionals practice some quick-thinking needed for care of cardiopulmonary emergencies. Using gamification to deliver a simulation game for cardiopulmonary resuscitation. Check the below resources, the first level is free to try it out.

The Blurb

Rehearse life-saving decision-making in a fun, game environment. Resus Days is a simulation game for healthcare professionals to practice some quick-thinking needed for care of cardiopulmonary emergencies. You are the team leader in the resuscitation team. Your task is resuscitate the patient until he is back to a normal heart rhythm (normal sinus rhythm). The game includes 7 levels covering cardiac arrest, bradycardia, tachycardia, and simulated megacode. The first level (cardiac arrest) is free to play. If you like it, an in-app purchase will unlock six additional levels.

Keywords: #resuscitology #gamification

The game homepage is: https://resusdays.com

 

 

 

Blog It: Free Open Access to Nursing Education (#FOANed)

This poster was submitted to the 17th National Nurse Education conference (#NNEC18) and is based around Free Open Access to Nursing education (#FOANed) and specialist online communities of practice (eCOP) that can develop with social media. The blog metrics to measure the global reach of Nursing Education Network, are a method for showing the impact of social media and the numbers of interactions related to the blog. Analytics from WordPress.com and Google analytics can be used to demonstrate analysis of post views, users, blog views, visitor city and country data to show the potential global reach.

This post has also been shared as part of the #WeNurses and #WeCommunities project #70nursebloggers & #70midwifebloggersThe aim is to inspire 70 nurses / student nurses / midwives / student midwives to blog in order to raise profile of what nurses and midwives do and nurses & midwives blogging and to celebrate 70 years of the NHS. If anyone wants to write a blog post, more than happy to upload into this site.

References

Rozenblum, R. and Bates, D. W. (2013). Patient-centred healthcare, social media and the internet: the perfect storm?. BMJ Quality & Safety.

DeCamp, M., Koenig, T. W., & Chisolm, M. S. (2013). Social media and physicians’ online identity crisisJAMA310(6), 581-582.

Carroll, C., Bruno, K., & Vontschudi, M. (2016). Social Media and Free Open Access Medical Education: The Future of Medical and Nursing Education? American Journal of Critical Care: An Official Publication, American Association of Critical-Care Nurses, 25(1), 93-6.

Moorley, C. R., & Chinn, T. (2014). Nursing and Twitter: creating an online community using hashtagsCollegian21(2), 103-109.

Royal College of Nursing (RCN). (2016). Every nurse an e-nurse. Digital capabilities for 21st century nursing. Retrieved from https://www.rcn.org.uk/clinical-topics/ehealth/current-work

The Top Ten Websites in Critical Care Medicine Education Today (Journal Club)

Journal Club Article: Wolbrink, T. A., Rubin, L., Burns, J. P., & Markovitz, B. (2018). The Top Ten Websites in Critical Care Medicine Education TodayJournal of intensive care medicine, 0885066618759287.

Background

Looks at the rapid growth of online educational resources in the critical care environment. From another review by Kleinpell et al (2011) which identified 135 websites, only 67 now are still available online. This demonstrates a rapidly changing environment and provides a rationale for this papers focus.

Methods

  • Literature review and web search.
  • Website assessment using the Critical Care Medical Education Website Quality Evaluation Tool (CCMEWQET).
  • Evaluation and ranking of identified websites.

Results

  • 97 websites relevant critical care websites were identified and scored.
  • Common types of resources, included blog posts, podcasts, videos, online journal clubs, and interactive components such as quizzes.
  • Almost one quarter of websites (n 22) classified as Free Open Access to Medicine (FOAM) websites.
  • Top 10 websites analysed and described. “Most often included an editorial process, high-quality and appropriately attributed graphics and multimedia, scored much higher for comprehensiveness and ease of access, and included opportunities for interactive learning.”

The Top Ten 

In alphabetical order:

FOAM Highlight

“The majority of FOAM website domains were not educational, nonprofit, or governmental. The FOAM websites were updated more recently than the other critical care medicine educational websites” (pg. 5).

References

Kleinpell, R., Ely, E. W., Williams, G., Liolios, A., Ward, N., & Tisherman, S. A. (2011). Web-based resources for critical care educationCritical Care Medicine39(3), 541-553.

Olusanya, O., Day, J., Kirk-Bayley, J., & Szakmany, T. (2017). Free Open Access Med (ical edu) cation for critical care practitionersJournal of Intensive Care Medicine.

Wolbrink, T. A., Rubin, L., Burns, J. P., & Markovitz, B. (2018). The Top Ten Websites in Critical Care Medicine Education TodayJournal of Intensive Care Medicine. 0885066618759287.

Gaming Addiction: Disorders Due to Addictive Behaviours

As education continues with an increasingly e-learning approach to delivery, its worthwhile to consider some of the precautionary aspects. Gamification and social media may enhance and offer different learning opportunities but the potential to create or exacerbate disorders due to addictive behaviours from gaming addiction, will need to be considered when delivering the e-learning approach and consideration of the well-being of students. Patterns of gaming behaviour when interfering with normal daily activities, and any changes in physical or psychological health will need to be monitored.

World Health Organisation: International Classification of Diseases (ICD)

Disorders due to addictive behaviours from gaming addiction:

“Gaming disorder is defined in the draft 11th Revision of the International Classification of Diseases (ICD-11) as a pattern of gaming behavior (“digital-gaming” or “video-gaming”) characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences” (WHO, 2018).

 

Symptoms to monitor:

  • impaired control over gaming (frequency, intensity, duration)
  • increased priority given to gaming
  • continuation or escalation of gaming despite negative consequences

Gamification

Some questions around gaming:

  • Keen gamer or problem with addiction, at what point is too much and does age/maturity need to be factored into the guidelines?
  • How does a sensible mix of connectivity with social media, gaming, work and social time look?
  • The developing technology such as augmented reality (AR), simulation technology and virtual reality (VR). How will they be introduced and controlled?

A quick Google Scholar search using ‘gaming addiction’ shows there are plenty of research papers on this topical subject.

References

Petry, N. M., & O’brien, C. P. (2013). Internet gaming disorder and the DSM‐5Addiction108(7), 1186-1187.

Woodward, A. (2018). The World Health Organization Identifies Gaming Disorder as a Mental Health Condition. Futurism.com

World Health Organisation. (2018). Gaming Disorders.

 

 

 

Simulation Resources To Follow

Simulation is a key component of nursing and healthcare training, and the knowledge base is continually increasing with research publications, conferences, online and social media resources. To aid knowledge translation, the nurse educator needs to embrace a global network of resources not just confined to local knowledge. To keep current on simulation focused research, here are some resources that may help (no conflict of interest to report). As ever please add any suggestions of other resources you know about in the comments section at the bottom of this post and I will update the below resource list.

This post supplements the recent Journals For The Nurse Educator To Follow  and these journals will also include simulation research.

Simulation Focused Journals

Online & Social Media Resources

Gardner’s Multiple Intelligence Theory

Book Club: Gardner, H. (2011). Frames of mind: The theory of multiple intelligences. Basic books. (review)

Domains of Intelligence

Multiple-intelligence

“The theory of multiple intelligences differentiates intelligence into specific ‘modalities’, rather than seeing intelligence as dominated by a single general ability. Gardner opposes the idea of labeling learners to a specific intelligence. Gardner maintains that his theory should “empower learners”, not restrict them to one modality of learning” (Wikipedia, 2017).

Learning Modalities

  • Active learning
  • Hands on
  • Exploration
  • Questionning
  • Transform understanding
  • Individuality in learning
  • Active assessments

Looks Like Learning Styles

A major criticism of the the theory, is that it is very similar to learning styles theory, and both are missing supporting evidence to support such an educational approach. This lack of empirical evidence is summarised by Waterhouse (2006).

The Educator Role

The end point is to empower the learner, and for the teacher to improve learning situations. Different learning intelligence’s may be considered more relevant in the diverse world of real work-life situations, especially when compared to standardised intelligence and validity of IT tests which can be classified as “mainstream” assessments. Is this a theory which is too hard to measure due to the individualistic and non-tangible aspects or simply lacking in hard evidence?

Supporting Resources

Gardner, H. (2011). Frames of mind: The theory of multiple intelligences. Basic books (review).

Harvard Graduate Scool of Education (2017) Project Zero.

Hattie, J. (2011). Visible Learning for Teachers: Maximizing Impact on Learning. New York, NY: Routledge. (summary).

Northern Illinois University (2017). Howard Gardner’s Theory of Multiple Intelligences. Faculty Development and Instructional Design Center.

Nursing Education Network. (2016) Learning Styles.

Waterhouse, L. (2006). Multiple intelligences, the Mozart effect, and emotional intelligence: A critical reviewEducational Psychologist41(4), 207-225.

Wikipedia. (2017). Theory of Multiple Intelligences.

 

 

Nursing Skill: Tricks To Learn & Share

One of the benefits of using social media is the learning opportunities and e-communities of practice (eCOP) that it provides. So if you have a great nursing resource then please post in the comment section below, I will then add it into this post and create a YouTube playlist for anyone to access.  I will start off with this top video on how to remove a ring without having to cut it off (the ring, not the finger!).

Ring Removal Technique

The Flail

 

Please share any of your tips and tricks. I will add the suggested links into this post. Try to keep them clean!!